Quantcast
Channel: Perspectives » igda
Browsing all 29 articles
Browse latest View live

CHAPTER SPOTLIGHT SAN FRANCISCO

Interview With Alex Wilmer How did your chapter get started? The San Francisco IGDA was rebooted in April 2008. The new organizers faced the daunting challenges of finding a new location for events and...

View Article



Chapter Spotlight: TORONTO

Interview with Lesley Phord-Toy What are the Chapter’s reflections on 2010? Even though I moved to Toronto in the spring of 2010, I still consider myself a newcomer to the city. There is so much going...

View Article

Game Marketing Salad: Insight from 2010

By Mary Kurek From my writings and client research in 2010, I’ve stumbled across some interesting trends and market niches that could be worth your attention. Mommy Bloggers you’ve heard of them, even...

View Article

Women in Games International in Review

The best part of 2010: WIGI has finished strengthening our infrastructure. We have a powerful executive team of leaders and a new website, newsletter and event pro­gram. We’ve expanded our chapters and...

View Article

Image may be NSFW.
Clik here to view.

Perspectives from Tokyo by Elliott Davis

Part 1 Date: Friday March 11th, 2:46PM What: A Condensed Choose Your Own Adventure Narrative Location: Your Desk You are working at a video game company in Tokyo on a wintry Friday afternoon and...

View Article


Image may be NSFW.
Clik here to view.

IGDA @ GDC 2011 By Jonathon Myers

Game Developers Conference attendees once again converged on the Moscone Center in San Francisco from February 28 – March 4, 2011. For the 25th anniversary of GDC, the IGDA came out in full force,...

View Article

Heard around the IGDA on Facebook & Twitter, April 2011

If you could share one piece of advice to help the game developer community, what would it be? Just remember to have some fun while making your games, don’t take yourself too seriously, and you are...

View Article

Image may be NSFW.
Clik here to view.

IGDA @ GDC: Diversity SIG by Anne Toole

The executive walked into the room where Jerry Lawson was waiting for him and stopped, surprised. “Nobody told me you were black.” “Well, I have been,” said Lawson with a smile. “They didn’t do you a...

View Article


Image may be NSFW.
Clik here to view.

In Honor of Mother’s Day: Grandma Got Games

By Ashley Zeldin The family that plays together stays together. For Belinda Middleton and her family, playing video games is indeed how they stay together. The Middleton matriarch plays MMOs and other...

View Article


2012 Board Election Results

From the IGDA Board Blog: 2012 IGDA Board Election Results March 26, 2012 We are very happy to announce the results for the 2012 IGDA Board of Directors election. Unfortunately we did not meet quorum...

View Article

Image may be NSFW.
Clik here to view.

IGDA @ GDC 2012

Every year, about the end of February, game developers around the globe begin to slip into the dream that is the Game Developer’s Conference. Unlike any other conference in the world, the San Francisco...

View Article

Image may be NSFW.
Clik here to view.

Behind The Scenes of IGDA Chapter Japan

Quick Facts Location: Tokyo, Japan Founded in: 2002 Members: 40 Demographics: 50% publishers, 40% developers, 10% media Structure: Elected board members, elected SIG chairs, and volunteers....

View Article

Behind The Scenes of IGDA Chapter Fukuoka

Quick Facts Location: Fukuoka, Japan Founded in: August 2011 Demographics: 60% Students, 30% Developers, 10% Others (Teacher, Researcher, Publishers etc.) Structure: Developers and students around the...

View Article


Planes, Games and Facebook Appeals: How Love and Appreciation Sent an IGDA...

It’s a late Tuesday night and IGDA Melbourne director, Giselle Rosman, looks up at me with an unmistakable sadness in her eyes. It’s a look I’ve not seen from her before, and it causes me to pause....

View Article

IGDA Release: Response to Mike Bowersock

Does the industry need to start self-policing? The video games industry has been self-policing for many years. The video game industry’s ESRB industry ratings system has been shown to have the highest...

View Article


A History of Control in Japanese Game Industry

Every form of media has been criticized by society, not just videogames. But  videogames are a form of entertainment that changes with technology, and technology continues to change. This means that...

View Article

A Brief History of your IGDA Anti-Censorship and Social Issues Committee

Well, that was quick. The zombie of censorship is once again shambling toward the game developer community, barely a year and a half after the US Supreme Court dropped it with a cranial shot of reason....

View Article


IGDA Perspectives: Masters of Code: Programming

Letter from the Executive Director: In the “old days” of software and game development, the term “developer” was most often used as a synonym for a “programmer” or “coder.” While in the IGDA we’ve...

View Article

All Aboard!

Dear Tom, I started off just making a paper prototype of my game idea so I could develop it into a computer game, but everybody who plays it likes it a lot as just a board game. How do I go about...

View Article

Board Games on Kickstarter: The Good, the Bad, and the Future

Kickstarter may be changing video game development, but it has already revolutionized board game development. The Good: The good news is that board games on Kickstarter are very doable by a passionate...

View Article
Browsing all 29 articles
Browse latest View live




Latest Images